FLARE

HOMECOMING

Season One: Australian Wildlands

A persistent-world hex strategy game. Crash-land on an Earth that changed without us, rebuild, and fight for territory — free, in your browser, no download.

Season ·…
Dev LogWelcome to the WildlandsBattle PassEvery season runs 28 days with a fresh reward track
Core Gameplay

Rebuild. Explore. Conquer.

The year is 2207. Humanity returns to an Earth that no longer remembers it. Your return craft has come down in the Australian Wildlands — everything else is up to you.

Heavy fighter drone unit from tactical combat

Turn-Based Hex Tactics

Every fight plays out on a tactical hex grid. Positioning, terrain, and turn order matter — bring the right drones and outplay the enemy, not just outnumber them.

Fortified bulwark wall line defending claimed territory in the wildlands

Territorial PvP & Alliances

Claim territory on a persistent shared world map. Found alliances, reinforce allies, intercept enemy marches, and fight coordinated wars for control.

Upgraded command center building

Base & Tech Progression

Build your settlement from a crash site into a fortress. A deep tech tree unlocks new units, buildings, and strategic options across the season.

Ash raptor — an evolved wildlands creature

The Evolved Wildlands

Earth changed while humanity was away. Scout evolved fauna, capture specimens, run recon operations, and tame companions that fight at your side.

The Story

How We Got Here

Chapter I

A World Left Behind

From 2068, flare after flare broke Earth's power, water and supply. Project Icarus moved the government to the Moon and sent millions to Mars; the last ships left in 2087. In 2095 a lunar programme fired Darwin Mark 8 into the atmosphere, a catalyst meant to help surviving life adapt. Then the Veil closed over the planet, and nobody could say for certain what lived beneath it.

Chapter II

The Return

The Moon kept the institutions; Mars carried most of the people. War, the Burn and eighty years of food-for-technology trade bound the rivals together while their habitats wore out. In 2207 the Sun is finally quieter, and the first return missions launch with competing sponsors and competing goals. FLARE-01 is one of them: a small crew sent to find out whether Earth can be lived on again.

Chapter III

The Fall, and the Wildlands

During the descent, something failed. Guidance went unreliable, corrections did nothing, and FLARE-01 came down hard in Australia. Nobody yet knows why. The survivors have a wreck, a damaged expedition AI and a landscape the old maps no longer describe. Beyond the salvaged perimeter, life has changed. New ecosystems. New rules. Learn them, or Earth will break you.

The Prologue · 8-page comic

Click a page to read it full screen.

The Crew

Meet the Specialists

Commander Vex, The Ironclad

Commander Vex

The Ironclad

"Lost three soldiers in the first 48 hours. Had rewritten the entire tactical doctrine by day three."

Dr. Nova, The Architect

Dr. Nova

The Architect

"Runs on four hours of sleep and a thermos she refuses to let anyone smell."

Forge, The Machinist

Forge

The Machinist

"Can fix anything except people. Says it often enough that the crew has started to worry."

Dr. Zara, The Xenobiologist

Dr. Zara

The Xenobiologist

"Names every new species before establishing whether it is dangerous. It usually is."

Marlowe, The Broker

Marlowe

The Broker

"Has never lost a negotiation and will not say what he traded for the coat."

Twelve more in the roster.
Some are still classified.

More Heroes

Coming Soon

The Community

Built in the Open

FLARE is in active development and shaped by the people playing it. The Discord is where dev logs land first, playtests are organized, and alliances recruit.

Join the Community
FLARE-01 Is Waiting

Your Return Starts Now

Free in your browser. Build your base, lead the crew, and find out what Earth became.

The Studio

Red Horizon Interactive

Made by one person who wouldn't let it go.

I spent nearly a decade in the games industry, on teams behind games I still love. I always wanted to build my own. AI gets a lot of criticism, and some of it is fair. But AI is the reason this game exists at all. It let one person build the thing that used to need a studio. It isn't perfect. Neither am I. But it's mine, I'm proud of it, and it's real.

Read the full story